![]() ![]() They also worked fine as a headset for making calls, but don't expect business-class performance. I thought they sounded a little better than the JBL Reflect Mini 2 wireless sports earphones, which I also liked, but are more expensive. This makes them quite versatile and suitable for a variety of genres, from bass-heavy EDM and Hip-hop to rock and indie, and even podcasts. Supremely comfortable with FlexSoft ear tips and TwistLock technology, these secure fi t buds were designed from. They have a deep, punchy, and well-balanced bass, an even and clear mid-range, and a very well-balanced treble. Wireless and IPX7 waterproof, the JBL Endurance SPRINT headphones are always up for a run, and with Speed Charge you can get an hour of listening time after charging the 8hr battery for just 10-minutes. There's a touch of presence boost in the treble that leads to a little sibilance (another way of saying the headphones are a tad bright) but there's plenty of bass and decent clarity and openness. The JBL Endurance Sprint are an above-average sounding pair of closed-back in-ear headphones. That quick charge is quickly becoming standard on these types of headphones.Īs I said, these sound quite good, and I'm not sure I've heard $50 in-ear sports headphones that sound any better. ![]() Things got a little trickier raising and lowering volume (I opted to use the volume controls on my phone).īattery life is fairly decent at eight hours and there's a quick charge feature that gives you an hour of playback from 10 minutes of charging. I found it easy enough to pause and play music (one tap) and answer/end calls (also one tap) and skip tracks forward (two taps). /rebates/3fdwvarJBL2520Endurance2520SPRINTcolor3dBlue-USA-Current&.com252fendurance-headphones-series252fJBL252bEndurance252bSPRINT. The touch controls are responsive but a little finicky.
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![]() Allegations of the Complaint The operative complaint is the first amended complaint. The trial court denied the motions, concluding that the allegations against the moving defendants were actually based on a conspiracy to commit assault and other torts. Proc., § 425.16), arguing that the allegations against them were based on protected speech and petitioning activity. Two of those members filed motions to dismiss under the anti-SLAPP law (Code Civ. They brought suit against the Bay Boys and more than a dozen of its individual members. Plaintiffs are non-locals who have tried to surf Lunada Bay, but encountered harassment by the Bay Boys. One of their tenets is to keep outsiders away from the surf location through threats and violence. The Lunada Bay Boys are alleged to be a group of young and middle-aged men, local to Palos Verdes Estates, who consider themselves to be the self-appointed guardians of Lunada Bay. _ Lunada Bay is a premier surf spot, located in Palos Verdes Estates. Casarrubias Otten Law and Victor Otten for Plaintiffs and Respondents Corey Spencer, Diana Milena Smoluchowska-Miernik and Coastal Protection Rangers, Inc. Beffa for Defendant and Appellant Charlie Mowat. Rotstan for Defendant and Appellant Michael Thiel. Jeff Lewis Law, Jeffrey Lewis and Sean C. APPEAL from a judgment of the Superior Court of Los Angeles County, Carolyn Kuhl, Judge. CHARLIE MOWAT et al., Defendants and Appellants. The court concluded that none of the actions are protected speech or petitioning activity.įiled 3/24/20 CERTIFIED FOR PUBLICATION IN THE COURT OF APPEAL OF THE STATE OF CALIFORNIA SECOND APPELLATE DISTRICT DIVISION FIVE COREY SPENCER et al., Plaintiffs and Respondents, B295738 (Los Angeles County Super. The court focused on the tortious acts in which defendants are alleged to have conspired – the harassment of non-locals, the trail-obstructing, the rock-throwing, the running over with surfboards, the punching, the theft, the vandalism, the sexual harassment, the threats, and the intimidation. In this case, the causes of action against Thiel and Mowat are pursued on a theory of conspiracy – conspiracy being a doctrine of liability and not a cause of action itself. The Court of Appeal affirmed the trial court's denial of Defendant Thiel and Mowat's anti-SLAPP motions, holding that defendants failed to establish that the cause of action arose from protected activity. Plaintiffs filed suit against the Lunada Bay Boys, alleging that defendants, sometimes with the tacit approval of city officials who did nothing to stop them, engaged in what is known as "localism" – a practice of keeping outsiders away from the surf site through threats and violence. If you enjoyed Dirt for what Dirt was don't buy Dirt 2. The multiplayer is good, not great, everything is randomized, even your car. Dirt 2 features a roster of contemporary off-road events, taking players to the most diverse and challenging real-world environments. The menu's interface is beyond awesome, really neat. Following on the success of the original Dirt as well as a decade of videogame development in partnership with the late Colin McRae, DiRT 2 explores various disciplines of off-road racing. They have a decent selection of cars for each type of event, you can change the color to any kind of preset color you can earn throughout the game, and no, you cannot choose your own. The Americanized maps and x-games themed single player is dull and wasteful, rally racing originated in Europe, not in Baja California or Japan! Despite the sad flaws there are some enjoyments you can find in Dirt 2. The majority of the racing events tend to be in SUV's and those silly Buggies, you have no freedom in picking any different kind of car you prefer. The music in Dirt 2 is god awful, enough said. Some of the newer game modes such as Gate Crasher are complete rubbish. Dirt 2 has very few rally racing maps, you hardly even touch them in the any part in the game. Dirt 2 completely ignored the fact that the rally racing is what Dirt the game it was. It is absolutely nothing nothing at all like it's predecessor. I don't particularly enjoy this game as much as I should. Le mode carrière ma foi c'est du classique mais avec bien trop d'épreuves et de circuits recyclés jusqu'à la nausée, un remplissage qui ne dit pas son nom.īref, un jeu de caisses pour les kikoos et qui passe décemment le temps pourvu qu'on débranche le cerveau avant chaque partie (risque de trauma cérébro-spinal.). Les bruitages et sons de moteurs ont aussi bénéficié d'un soin très attentif. On notera tout de même une vitesse excessive et peu réaliste dans l'ensemble des épreuves : on a trop souvent l'impression de se taper un Wipeout à roulettes, c'en est ridicule.Ĭ'est bien sûr la demande kikoolol qui veut ça et on sait que Codemasters les soigne particulièrement : la musique qui leur va (la pire soupe commerciale qu'on puisse trouver), les commentaires des pilotes qui sont d'une bêtise effarante (extraits des pires sitcoms qu'on puisse trouver) et présentation générale trololol avec des gros menus en grosses lettres en 3D (peu pratique mais trololol).Ĭôté technique, Codemasters démontre son savoir-faire, ce n'est certes pas à 60 im/s (faut pas rêver) mais le jeu est magnifique en toute circonstance. ![]() ![]() Des progrès sensibles depuis le premier Dirt, notamment au niveau de la conduite encore très arcade mais qui est devenue moins désagréable et globalement un peu plus cohérente c'est la partie rallye (hélas réduite à la portion congrue) la plus réussie à cet égard. ![]() On April 1st, 2020 we officially put our existing 1Password apps into maintenance mode, opened up our source code editors, and clicked File > New Project… on five new 1Password apps. A small team, using existing pieces of various apps and projects, put together a proof of concept of a brand new 1Password app running on top of what we now call the 1Password Core. With a couple false starts and technology changes under our belts we finally caught our stride at the beginning of last year. The goal was to replace those four separate technology stacks - each with their own idiosyncrasies, differences, and frankly, bugs - with something that allowed us to move faster, together. We began exploring options for consolidating the non-user interface portions of 1Password into a single codebase that we could insert into each of our apps. This continued until about three years ago when Jeff Shiner, our CEO, pulled all the leads together and effectively said, “This is ridiculous. We kept advancing our apps with cool new features, but we weren’t advancing our service-based features. Maybe in a few weeks?” And that estimate of a few weeks was different for each team. Each time our server team lead would come to the client leads and ask us how long until we could support some new feature, each of us said the same thing: “Now’s not a good time, we’re busy. Four teams that were still operating independently. However, with four full stacks of client implementations of our server APIs, any changes needed to be coordinated across four teams. We could build new features and roll them out across all our apps quickly, easily, and simultaneously. One of the things that we were the most excited about with our own hosted service was that we were going to be able to move so much faster. ![]() Nonetheless, we shipped support for our new service across four platforms and things were good… for a while. We did a much better job documenting those APIs and file formats, but in the end we still delivered them to the Windows and Android teams, pointed them at what we’d built for the Apple apps, and sent them on their way to build it into their apps. Once things were stable they came to our iPhone app. The first version of the client/server application programming interfaces (APIs) were first built and refined using 1Password for Mac. History repeated itself six years ago when we introduced our hosted service,. This way of working wasn’t ideal, and it certainly wasn’t a bastion of cooperation and coordination. If I saw a new feature or improvement I thought we should add to one of my team’s apps I would do so, but in isolation from those other teams. When I was leading the iOS team and later both the Mac and iOS team, I would routinely find out about things the Windows and Android team had done when I read about it on our blog. Meanwhile, the Android and Windows developers did the same, but in a manner that was very siloed from the other platform developers.Īs time went on and those teams grew, that separation and mode of working remained largely the same. They added features, shipped updates, and continued on the path of making great software for Apple’s platforms. While that was happening, the original team went back to working on the Mac and iPhone apps. They were given the file format specification, shown the Mac and iPhone apps, and given free-rein to create a 1Password app for their platforms. Not long after, we expanded to include Windows and Android, hiring a developer for each of those platforms. At that time syncing your data across devices was largely relegated to using Dropbox to host an encrypted 1Password file that could be read and updated by any of your 1Password apps connected to your Dropbox account. When Apple announced the iPhone SDK that same team moved on to that platform and created the first version of 1Password for iPhone. ![]() The first version of 1Password was a Mac app with a small team of four dedicated to it. This weekend project quickly took over their day job and spawned a whole company and industry. They got tired of manually filling in usernames, passwords, and contact information to test the sites they were building and figured they could build a tool to automate that. The very first version of 1Password was built by Dave and Roustem as a weekend project to help them with their day jobs of building websites. With a fifteen year history, 1Password has seen a lot of changes across all our supported platforms, but the way we’ve built our apps has largely been the same over those years. ![]() Update the packages that you may have already installed to their latest The install command will simply do nothing for them.ģ. Note that if some of these packages are already installed, Packages and all their dependencies will be downloaded and installedĪutomatically. For ANPM, select "YUM -> Quick install." from the menu,Ĭopy the given package list into the entry field and press Enter. ![]() If you use YUM, simply type `yum install ` on the command lineĪnd press Enter. Libstdc++6 nspr nss libicu pixman cairo pango fontconfig freetype libkai Install the following packages needed by Firefox using either YUM or ANPM: If you prefer command line, you may install only the RPM/YUM environmentĢ. The following instructions describe the necessary steps.ġ. Requirements now is the YUM command line tool or the Arca Nova Package ManagerĪpplication (ANPM). The only supported way of installing all the For this reason, starting from the release ofįirfox version 38.8.0 (Beta 7), manual installation of Mozilla requirements Them from the ZIP files manually - and even naming them all in this file Reduces the overall memory footprint and saves other vital system resources.Īs a side effect of this approach, Mozilla applications got so many externalĭependencies that it is nearly impossible for the end user to install all of Other applications use the same library modules which, among other benefits, Which Mozilla executables are simply linked with. Loadable modules (DLLs) which are maintained and distributed separately and Support for both Mozilla and these libraries we build them as dynamically Such as Cairo, FreeType, NSPR and many others. Mozilla is a complex product that uses a huge number of 3rd party libraries Messages posted to other forums may not be seen by the developers.įor additional resources, see the "Links" section below. The newsgroups '2' or 'comp.os.os2.apps'. * Community support for the Mozilla applications is available through Most recent news, binary downloads and the issue system to report ![]() * The Mozilla for OS/2 project home page is now located at * OS/2-specific changes to the product are listed in the CHANGES.OS2 file. * These applications are subject to the terms detailed in the license The OS/2 builds of Firefox, Seamonkey, and Thunderbird. * This Read Me file contains information about installing and using You can load XUL.DLL in high memory using Highmem.HKEY_LOCAL_MACHINE\SOFTWARE\Innotek\Innotek Font Engine\Applications HKEY_CURRENT_USER\SOFTWARE\Innotek\Innotek Font Engine\ApplicationsĪttention!! for Fontengine 2.60 the key is: To enable Innotek Fontengine (only for old releases) the configuration registry key is:.Then you can keep all your plugins in %MOZILLA_HOME%\Mozilla\Plugins directory. Before starting the program, it is useful setting Mozilla_Home variable in Config.Sys file, to preserve profile and plugin directories and make program upgrades easier.Seamonkey must be installed on a partition that supports long filenames, i.e.download the ZIP or 7 ZIP package to temporary directory and unpack it to destination folder, use the browser to install langpacks.Available both as ZIP and WarpIN package: ![]() ![]() Highlights: The game capture HD offers a one-click sharing system to YouTube as well as flashback recording where you can turn back 10 or 15 minutes to record content that just happened. Included alongside this card is the chance to use Stream EEZ for live streaming directly to platforms like Upstream, Twitch, and YouTube.Ĭompatibility: Xbox, PlayStation, Nintendo, PC, Mac This card is perfect for recording live programs from a TV to your computer, offloading programs off of your DVR, as well as recording live game footage from PlayStation, Xbox, or your PC. Highlights: This card is an internal PCI card allowing it to remain as a consistent capture device inside a PC. Hauppauge Colossus 2 PCI Express Internal CardĬompatibility: TV, DVR, Satellite, Xbox, PC, PlayStation A helpful tutorial is also included with this capture card to ensure that you can get the best video format from every console.Ĥ. It's tough to find a capture card that has so many different ports available and this can ensure that it's possible to capture on almost any type of gaming system or device. This card comes with a wide range of ports including DVI, Component, HDMI, VGA, and USB. Highlights: This USB 3.0 capture card can be quite easily installed almost anywhere and captures up to 60 frames per second for live streams. Star Tech 4 Port PCI Firewire Adaptor Card with Digital Video Editing There's very low latency available on this card and it is one of the highest quality tools for console players.ģ. It's made for live streaming to YouTube, Twitch, and other platforms. The card itself is mind-blowingly easy to set up with its external USB. Highlights: This is one of very few game capture devices that come with USB 3.0 compatibility for easy access to almost any type of gaming device. With an up to 16 MB per second capture bitrate, this is a pro tool. The process for setting it up and recording is extremely simple and the casing has been designed for improving the performance of the system and making it easier to integrate with many different devices. This capture card works with an HDMI interface as well as the ability to be plugged into any type of PC game device. Elgato Game Capture HD 60 ProĬompatibility: Windows, Switch, 360, Xbox One, PS4 Pyle PVRC43 Standalone Digital Video RecorderĬlick here for more tips on being a YouTube gamer.Imillet HDMI Video Capture with USB 3.0/2.0 Dongle.Hauppage Colossus 2 PCI Express Internal 1080P HD-PVR.Star Tech 4 Port PCI Firewire Adaptor Card with Digital Video Editing.In this article we will break down the top 10 capture cards for gaming YouTubers in 2018: With the help of a capture card, you can easily get all of the in-game footage that you need to make amazing videos and grow a healthy YouTube channel. If you are like to share gameplay videos, it's very important that you have a high-quality capture card. ![]() ![]() Here is the related Twitter thread: Next steps And my old computer was making noises similar to an airplane taking off □♂️. Let's not forget, MacBook Air is a fan-less machine that you can put on your lap without a risk of getting a skin burn. I ran a few tests on the same machine and also compared build speeds with my previous MacBook Pro 2017 that has 2,9 GHz i7 Quad Core CPU and 16 GB of RAM. So, how much faster is ARM Node compared to x86 There were no issues whatsoever running other JavaScript projects (using TypeScript or Bable). I was able to resolve it following this GitHub issue and doing cd ~ /gatsby -projectĪfter that the installation went well and I could run the project. It didn't work out of the box for me since some native packages were missing. While doing npm install in the Gatsby project, it will fail because of the binding for the Sharp - a native C library Gatsby using - needs to be compiled under the ARM architecture. Install packages to run GatsbyĪfter running Node natively I had issues running Gatsby project. If node processes say "Apple" you're running them natively! Step 3. To verify that you're running the Node in ARM architecture, enable the row "Architecture" in Activity Monitor,Įnable "Architecture" column with the right-click on the header. Install node and yarnĪfter you have installed Homebrew, install node (which includes npm) normally running brew install node Install Yarn using brew install yarn. zshrc file # Support for two Homebrew installationsĮxport PATH = "/opt/homebrew/bin:/usr/local/bin:$PATH"Īlias ibrew = 'arch -x86_64 /usr/local/bin/brew'Īfter that you can use both arm64 and x86 installations of Homebrew side-by-side.įor more information on Homebrew compatibility on Apple Silicon check out and Step 2. I had a few issues while building from sources, too.Īfter installing Homebrew into separate directory, add the following to your. This method allows installing Homebrew alongside with the x86 version which is probably a good idea for a time being since not all packages are yet pre-built for ARM. Starting from version 2.7.1, Homebrew supports Apple Silicon out-of-the-box. To install the ARM version of Homebrew on the Apple Silicon Mac, I used the manual "untar anywhere" method: ![]() Install Apple Silicon version of the Homebrew Verify by opening a new terminal session and running arch. This cannot be done with brew remove since Homebrew won’t have enough permissions but you can remove zsh manually: // 1. To solve this issue I had to remove x86 compiled zsh that I installed via Homebrew. ![]() The new macOS Big Sur comes with zsh as a default shell so you don’t need to install it separately anymore. This was caused by the fact I already have been using zsh shell before and it was migrated over. One of the biggest confusion for me was the fact my shell would not run in arm64 mode. I went with the latter and this post summarizes my experience. Since the existing Homebrew installation wouldn't allow my updating or installing packages anymore because of more restrictive OS permissions, I was faced with "update the x86 homebrew" or “use an experimental cutting-edge ARM build”. Comparing Chrome via Rosetta 2 and native arm64 build. ![]() Finally, player 1 will open their eyes and determine which sight word is missing. Then player 2 will remove one of the sight word cards. Player 1 will select three sight word cards, read them, and lay the cards in front of them and then close their eyes. They will need a set of sight word cards. Students lay the sight word cards face down and take turns selecting two cards to try and make a match. You'll need two cards for each sight word. You can also use foam cut-outs and a sharpie to write the words on. Be sure the words can't be seen through the index cards. Memory Matching Sight Word:Ĭreate this game by writing sight words on index cards. Incorporating games is a great way to not only develop strategic thinking, it also help students learn to problem solve. Learning to interact, get along, and problem solve is an important part of the early primary classroom. Students can stamp their sight words right on the mat.īest of all the little word cards are editable, so you can customize the sight word cards to fit your class list. If you're looking for an easy and versatile sight word activity, check out this Know and Show Sight Word kit. It helps keep this activity and the play dough cleaner, otherwise the ink from the stamp pad rubs off into the play dough. I like to have a separate set of stamps that are just for play dough. This is a great way to help strengthen fine motor skills too! Students flatten out the dough and press in the stamps to leave the letter impression in the dough. You can grab some stamps and stamp pads and have students stamp their sight words in a notebook or on a piece of paper.Īnother alternative is to have students use stamps to press the letters into play dough. So, with that in mind, these stamps can be used two ways. Rather than re-inventing the wheel, I am all about repurposing things to create a new activity. Rubber stamps make for some fun sight word activities. Clicking these links does not cost you any extra but helps this website to keep great articles and freebies coming your way. If you purchase through the links I earn a small commission. This article, along with many other articles on The Printable Princess, contains Amazon affiliate links. So, today I wanted to share fun sight word activities that are easy to prep and engaging for students – and are WAY more fun than just memorizing from flashcards! Plus an EDITABLE sight word freebie that will help you monitor and track student progress. Any kid (and teacher) will tell you learning with plain flashcards is not going to cut it. The trick is to keep the sight word activities fun and fresh so that students are excited about learning, rather than it being a chore. Continuous practice will help readers learn and remember the sight words so that they become second nature. Sight words, in most cases, are words that can't be sounded out, they need to be memorized. Planning fun sight word activities is also uber-important. Since sight words make up majority of text we read and write, these little words are a big part of reading success. ![]() We want our students to be able to read smoothly, without a lot of pauses. ![]() ![]() When learning sight words, repetition is the key to fluency. ![]() If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. ![]() If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. ![]() Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]() This groove is highly adaptable for a variety of jazz, pop, or fusion tunes that call for a Latin feel that leans more toward Cuba than Brazil. You can hear the tumbao from son and the bell from mambo, but it is not something you are likely to hear from a salsa band. Songo can be played on drum set or a hybrid between drum set, timbales, and even electronic triggers. Changuito developed the songo while playing with Los Van Van, and it is closely related to the jazz, funk, and a folkloric mix known as timba in Cuban music. The Steve Houghton songo was the first variation of the groove I learned after studying the Essential Styles books in high school. ![]() It’s probably so popular in the jazz and the rest of the pop music world because of its adaptability to drum set.įor a deeper dive into the concept of “clave,” check out this article. The rhythmic elements of bossa nova include clave, a steady shaker, and lower sounding drum like from the pandeiro or, in this case, the kick drum. One or more percussionists could accompany the guitar, but the vocals and guitar became the focus, especially with songs like “Girl From Ipanema.” It was a beach sound versus the samba school street music. It’s just a rhythmic theme from Brazilian music that drum set players have adapted to the kick drum and bass lines.īossa nova comes from musicians in the late 1950s playing a soft samba with guitar playing the underlying rhythms through jazz chords. This doesn’t mean that the traditional rhythms are that exact kick drum pattern. ![]() You’ll notice that the kick drum parts for bossa nova and samba are the same. The music of Brazil has some specific characteristics. |
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